This project walks through one way to build a fully featured prototype of Traffic Department 2192 -- mostly unchanged from the original version. More importantly, this is a learning experience for the benefit of beginning programmers. I chose the tools and workflow so that the project can be completed quickly. We'll draw on skills from reverse engineering, design, algorithms, and programming in several languages including C and Python.
Parts 1, 2, and 3 provide the basic introduction to the our purpose, game and our toolset. We'll spend all of parts 4 through 14 extracting graphics, sounds, and data assets from the original archive using a variety of tools. Parts 15 through 23 alternate between design and programming of all but the action gameplay sequence. Parts 24 through 33 are the main programming push towards the feature complete prototype.
Some of the tools we'll use: GIMP, HxD, Ida Pro, GCC, DosBox, Notepad++, PowerShell, Python, PowerPoint, GameMaker: Studio
|Total video time||7h30m|
|Asset extraction video time||2h13m|
|Design video time||1h1m|
|Programming video time||3h50m|
|Total lines of code||~4000|
|Lines of code in C||~600|
|Lines of code in Python||~75|
|Lines of code in GML||~3500|